Download e-book for kindle: Dreamweaver MX 2004 Bible by Joseph Lowery

By Joseph Lowery

Filled with hands-on guideline and step-by-step tutorials, the Dreamweaver MX 2004 Bible is every thing you must harness the facility of this extraordinary net improvement software. beginning with the fundamentals, professional writer and recognized Dreamweaver guru Joe Lowery courses you thru the in?s and out?s of Dreamweaver MX 2004 and may have you ever development your own dynamic, data-driven websites very quickly. assurance includes:Building interactive formsCreating client-side photograph mapsConnecting to a dwell databaseInserting, deleting and updating facts out of your net pagesWorking with layers, kind Sheets and Dynamic HTMLIntegration with Flash, Fireworks and ColdFusionDesigning with templatesExtending Dreamweaver together with your personal extensionsAnd more.The value-packed CD ROM comprises the Dreamweaver MX 2004 Try-Out version, entire Dreamweaver websites and databases you could customise in your personal use, in addition to upload itional internet improvement software program.

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Overall in Dreamweaver, Web site maintenance is easier than ever — and very visual. Take note of the Site Map feature that enables you to view your Web site structure at a glance and to access any file for modification (see Figure 1-5). Links are updated automatically or, if a file moves from one directory to another, are under user control. Moreover, not only can you access a library of repeating elements to be inserted in the page, you can also define templates to control the entire look and feel of a Web site — and modify a single template to update all the pages sitewide.

1021 Editing tag libraries, tags, and attributes . . . . . . . . . . 1021 Creating and deleting tag libraries, tags, and attributes . . . . . . 1023 Importing a DTD or schema to create a new tag library . . . . . . 1024 Summary . . . . . . . . . . . . . . . . . . . . . 1025 Chapter 33: Creating and Using Objects . . . . . . . . . . 1027 Inserting Dreamweaver Objects . . . . . . Modifying the Insert Bar . . . . . . . . Specifying favorites .

1027 1028 1028 1029 1031 1033 1035 1037 1037 1037 1039 1040 1041 1048 1048 1049 Contents Chapter 34: Creating a Behavior . . . . . . . . . . . . . 1051 Creating a Behavior from Scratch . . . . Step 1: Define the behavior . . . . Step 2: Create the action file . . . . Step 3: Build the user interface . . . Step 4: Apply the behavior . . . . . Step 5: Inspect the behavior .

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