Download e-book for iPad: How to draw and paint fantasy architecture: from ancient by Rob Alexander

By Rob Alexander

Suggestion and guideline from a number one delusion illustrator courses artwork scholars who intend to pursue careers illustrating laptop video games, little ones books, photograph novels, and different comparable media. This books beginning bankruptcy analyzes conventional architectural shapes that come with arches, columns, towers, vaults, and buttresses. Chapters that stick with follow rules of lights, shadow, and viewpoint to the architectural varieties, and talk about methods of making floor textures and including dramatic surroundings to illustrations. Readers are then guided via a chain of initiatives of accelerating complexity within which they bring about illustrations ruled by means of delusion castles, palaces, dungeons, and extra. this is complete guide within the concepts required for taking pictures outstanding constructions, alien structure, and trade realities. greater than 250 enlightening colour illustrations.

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Additional info for How to draw and paint fantasy architecture: from ancient citadels and gothic castles to subterranean palaces and floating fortresses

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GEOMETRICAL SYMBOLOGY AND STYLIZATION Geometric stylization, circular designs, spiral motifs, and strong, clean lines are distinctively Mesoamerican. Note how in the painting below, the sphinx, an image firmly associated with Egypt, reads more as Mesoamerican because of the angular, stylized design and emphasis on the flat planes and horizontal axis, which echoes the design of the pyramid. MIXING REFERENCES • DON MAITZ ୵ ̃ Combining characteristics of several different cultures, the design (shown in thumbnail format, left, and painted, below) holds together due to the strong, clean lines and bold shapes of the image.

Even if you add a setting, such as a river, and an architectural style, such as Romanesque, there is not yet a clear idea of how to approach the painting. You must ask yourself what it is about the city ruins that you most want to explore and convey. It could be shape, color, value, texture, a play on intensity, or an exploration of bright or low lighting, for example. These are concepts. Let’s pick color as our concept, and let's refine it further. The painting will be about a splash of strong, warm color in a field of cool neutrals, perhaps the remnants of a dome or bit of paint against the dull color of the stone.

Tension—look for areas of contrast within your picture design, such as lights against darks, large and small shapes, or dull colors against bright ones, in order to add tension, vitality, and complexity to your composition. COMPOSITION AND CONCEPT 63 ୵ F INAL SKETCH The final idea is now taken to a final sketch. At this point, reference material is gathered to add the necessary realism to the city. Even in a ruined state, there must be enough architecture to make it read clearly, and it must be drawn accurately.

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