Download e-book for kindle: Maya Python for Games and Film: A Complete Reference for by Adam Mechtley, Ryan Trowbridge

By Adam Mechtley, Ryan Trowbridge

Maya Python for video games and Film is the 1st ebook to concentration solely on tips to enforce Python with Maya. Written by means of depended on gurus within the box, this in-depth consultant may also help you grasp Maya Python, no matter if you're a pro technical artist trying to make the transition from MEL to Python or an aspiring artist no longer eager to scramble for info.

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Although Maya is, as we pointed out, an open product, the data in the core are closed to users at all times. Autodesk engineers may make changes to the core from one version to another, but users may only communicate with the application core through a defined set of interfaces that Autodesk provides. One such interface that can communicate with the core is the Command Engine. 5 Python’s interaction with the Maya Command Engine. MEL. Indeed, commands in Maya may be issued using MEL in either scripts or GUI elements like buttons.

The documentation shows the following text: [linear, linear, linear] The command requires a Python list (or tuple) type and that list should hold three real numbers. If int is not specified for an argument type, then the argument may be a decimal number, though integer numbers are still valid. 00, 0, 0]. As we noted earlier, the documentation also displays icons to represent the command mode(s) with which each flag is compatible. 26 CHAPTER 1 Maya Command Engine and User Interface ■ ■ ■ ■ C (Create): The flag can appear in the create mode.

Use the left mouse button (LMB) to highlight the word polySphere in the Input Panel. 3. Click and hold the RMB to open the Script Editor’s marking menu. You should see a new set of options in the bottom part of the marking menu. 4. Move your mouse over the Command Documentation option in the bottom of the marking menu and release the RMB. Maya should now open a web browser displaying the help documentation for the polySphere command. As you can see, the Script Editor is a very useful tool not only for creating and executing Python scripts in Maya, but also for quickly pulling up information about commands in your script.

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