Read e-book online Object-Oriented Technology: ECOOP’98 Workshop Reader: ECOOP’ PDF

By Erik Ernst, Frank Gerhardt, Luigi Benedicenti (auth.), Serge Demeyer, Jan Bosch (eds.)

At the time of writing (mid-October 1998) we will be able to glance again at what has been a truly winning ECOOP’98. regardless of the time of the 12 months – in the course of what's commonly considered as a vacation interval – ECOOP'98 used to be a list breaker when it comes to variety of contributors. Over seven-hundred individuals chanced on their strategy to the campus of the Brussels unfastened college to take part in a variety of actions. This third ECOOP workshop reader reviews on a lot of those actions. It encompasses a cautious collection of the enter and a wary precis of the end result for the varied discussions that occurred through the workshops, demonstrations and posters. As such, this e-book serves as an outstanding picture of the cutting-edge within the box of item orientated programming. concerning the range of the submissions A workshop reader is, by way of its very nature, particularly diversified within the themes lined in addition to within the type of its contributions. This reader isn't an exception to this rule: as editors we've got given the respective organizers a lot freedom of their collection of presentation simply because we believe shape follows content material. This explains the variety within the varieties of experiences in addition to of their lay out.

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Read Online or Download Object-Oriented Technology: ECOOP’98 Workshop Reader: ECOOP’ 98 Workshops, Demos, and Posters Brussels, Belgium, July 20–24, 1998 Proceedings PDF

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Extra resources for Object-Oriented Technology: ECOOP’98 Workshop Reader: ECOOP’ 98 Workshops, Demos, and Posters Brussels, Belgium, July 20–24, 1998 Proceedings

Sample text

These techniques embody the observation that common optimizations can be realized by reifying and tuning object interactions. We describe the use of our techniques with the help of using examples from diverse application domains. We also develop a catalog of patterns that covers common optimizations. We have also designed an architecture, called Quarterware, for developing communications middleware. The Quarterware architecture uses the design patterns referred to above to implement Zexible middleware that can be specialized to improve functionality and performance.

However most of the existing simulation and visualization environments are not built based on an object- oriented foundation, at least not up to the level where the integration of application-speciZc modules in them would be a simple, seamless task. In these cases, the application integrator often has to adapt objectoriented code to Zt the model of a given simulation environment. End users will hence either not be able to beneZt from the full Zexibility of object-orientation, as they will often interact with the adapted, possible non-OO versions, or alternatively will have to learn a 'second view' on the componens, oZered by the environment, which often will sensibly diZer from the original OO components' structures.

We suppose, the basic reason for these problems is the lack of a stringent requirement for testability in most software projects. It is still very common, to look at testing as an activity at the end of the implementation phase, receiving only little interest in earlier development phases, especially at the design phase. If you compare this situation to any development project in the classical engineering disciplines, you will recognize that there an important part of the development work is spent on creating the test environment for the developed product.

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